General Gameplay Tips
The Key to Control
Now, it may sound rather obvious, but one of the biggest keys to successful Ghosts ownage is knowing your controller. No, I’m not just talking about knowing where the ‘shoot’ and ‘aim’ buttons are.
Every controller is different. That sounds ridiculous, but the different gameplay styles and different games people will have used over the lifetime of their controller means that some will require slightly more pressure on buttons to activate that control, some will tend slightly towards one direction while running, some have more ‘sticking’ buttons etc.
Think about it, I’m pretty sure you’ve noticed before while playing on a friend’s console that something just didn’t quite feel right about your gameplay style. The same will apply to your own controllers if you use a different one each time you play (if you have multiple controllers), the changes might just be too small for you to consciously realise – but trust me, they different in your skill level will be subtly obvious.
Now I’m not suggesting here that you sit on an empty map throwing grenades and running around like a madman in order to test every single aspect of your controller. Unless you have far too much free time, that is. What is important however is that you maintain use of a single controller while playing Ghosts. Your brain will subconsciously alter the pressure in your fingertips to counter-act any oddities in your controller and you will get used to that controller
This isn’t going to suddenly boost you from a 0.3 KD ratio to a 3.0 KD ratio, but you’ll be surprised how much of a difference it can make. We saw improvements of an entire 0.2 from new to average players who begun to play with one specific controller instead of using which ever was closest to them when they turned on their console. The more you play with one controller, the more your brain will subconsciously learn to correct any issues it has (slightly less pressure on certain buttons, slightly more ‘sticking’ keys etc) and the faster your general gameplay response will be.
The Correct Weapons
Everybody knows a shotgun has worse range than an SMG. Everybody knows a fully automatic assault rifle has a faster fire-rate than a bolt action sniper. But what a lot of people don’t know is the best time to use certain weapons, and, most importantly, what to use them against.
Extremely long-range weapons, these are best used from elevated vantage points such as buildings, hills and ledges. Sniper rifles are very powerful and offer usually either one-hit or two-hit kills depending on the location of the shot. Every sniper rifle, by default, has a long-range scope attached (not counting as a weapon attachment) which allows you to see a lot further than the standard scopes attachable to other weapons.
Snipers are ideally used against SMG’s and some assault rifles at range as they allow you to pick off targets before they even become a threat. While playing with a sniper class, you should not just automatically run towards the general direction of the enemy like the majority of other classes. Instead, look for a vantage point and pick off the opposing team from there.
Having a sniper can be invaluable in protection/capture based game scenarios, as they can be used to monitor an objective from a distance and kill and enemy targets that enter the objective area. One major disadvantage while sniping however is the ‘tunnel vision’ the long distance range scope causes. While aiming it is often easy for an enemy to approach from another direction and kill you before you even have a chance to realise they’re there as you almost entirely lose your peripheral vision. For this reason, while sniping it is essential that you listen to your sound for incoming footsteps and be prepared to react if you are discovered by an enemy.
Many sniper classes include a secondary weapon for close-range combat defence, but, realistically, you should aim to not be discovered by anyone instead of being able to protect yourself if you are. However, that being said, proximity lethal equipment such as Claymore mines can be extremely useful to the sniper class; as they allow you to ‘defend’ the entrance to your sniper spot without having to repeatedly check the door for intruders.
However, while using a Claymore (or similar) it is important to remember that the enemy can still shoot through the door. If you are sniping then try to make sure you are as hidden as possible and not obviously visible else you may find that an enemy shoots you from outside instead of even going near your room to investigate further.
Another extremely important factor in staying hidden while sniping is to remember to stay back from the window/door/ledge you are sniping from. This is the same practice adopted by almost every military sniper in the world (including US Navy Seals and the British SAS) as it allows you to shoot from your vantage point without being easily discovered or noticed by passing enemies. There is very little less subtle than a giant sniper barrel sticking out of a nearby window while walking down a road…
One final piece of advice while playing sniper is to remember that getting 10 kills from the exact same location will mean you will very quickly be set upon by angry players who you have killed multiple times, and who have identified your location from your killcams. If you are determined to stay in exactly the same location, whatever you do, stay zoomed in the majority of the time do not zoom out briefly after killing a target. The killcam shows a few seconds before and after your elimination of the enemy, and they will often be able to use your vision to pin down your obvious location and rush you with automatic weapons fire, sneak up behind you or throw a grenade into your hiding spot.