COD Map Tips – I

Whiteout

Whiteout 

This is a classic slice of COD urban warfare. There are lots of narrow streets and tight
corners that mean you can find yourself in trouble fast if you don’t look where you’re going.
The doorways, alleys and a small market mean you need your head on a swivel to monitor
every threat. There are also some varying elevations to both monitor and abuse.

Go for any weapon with a quick fire rate. An automatic shotgun, assault rifle or SMG
are a safe bet, and success can be had with an automatic sniper if you can find a good
vantage point on the elevated levels.

There are a lot of places for enemies to hide and ambush you on this map so you
really do need to be looking around constantly monitoring every possible threat. Fast
reactions are essential, and these are ideally combined with keen attention to your sound to
detect approaching enemies so you can get the drop on them with a few well-placed shots
before they’re even aware of your presence. Be careful of the open areas, they may be
tempting to use to get between places but hug the wall and be wary of camping enemies
going prone behind cover, they can often end a brilliant kill-streak before it’s even properly
begun.

Warhawk

Warhawk

This is a large open map that effectively runs on two levels thanks to the canyon
slicing through the middle. At either level there are narrow passages meaning it’s possible to
blunder into enemies if you’re not careful at corners. There are also a couple of small
buildings that can provide an invaluable advantage if you can take and hold them. Using the
canyon is risky – exposing you to plenty of overhead attack opportunities – but it can get
you around and behind opponents. Especially if you use the ruptured pipe for cover.
A fantastic map for either SMG’s or assault rifles, all depending on which areas are
being held by your enemies.

A shotgun is an invaluable secondary weapon for traveling
through the small gaps between cover, as you can expect enemies to suddenly appear in
front of you several times every game.

There are far too many ambush spots to list on this map, and only a few places to
avoid. One very important thing to do is listening to your sound. You will usually be able to
hear an enemy approaching, and in the short range combat whoever is expecting the other
is usually the one with the upper hand, and usually the one that gets the kill. Don’t
underestimate the value of well places lethal and non-lethal grenades either. Both can turn
a fight even against several opposing players to your advantage in a few seconds.

Tremor

Tremor 

A small but open map here with lots of side streets. The thing to really watch,
though, are all the second floor windows. Ripe for snipers on the inside and well placed
grenades on the outside. It’s also worth paying attention to some of the alleys around the
outside as they can be invaluable for getting around opponents who think they’ve got a
street pinned down.

Long-range assault rifles and snipers or SMG’s and shotguns. The choice is yours.
There are several large open areas which make for easy pickings with an assault rifle or
sniper from the second story windows of the buildings, and the alleys leading behind
buildings are perfect for ambushing enemies with short range SMG’s and shotguns.

Stay in the buildings or stay in the alleys. Stay out of the open areas surrounding the
buildings. If the opposing team have control of a building then make the most of your
grenades, a lethal few the window followed by a few non-lethals before you breach can turn
a room full of enemy snipers into corpses single-handedly in less time than it takes you to
say ‘Standoff’…